Custom Components 
Registering Components 
Before you can use @lpsmods/mc-utils components in your block or item JSON, they must first be registered with Minecraft’s component registries. This is done during the startup event.
ts
import { system } from "@minecraft/server";
import { BushComponent, AxeComponent } from "@lpsmods/mc-utils";
system.beforeEvents.startup.subscribe((event) => {
  event.blockComponentRegistry.registerCustomComponent(BushComponent.componentId, new BushComponent());
  event.itemComponentRegistry.registerCustomComponent(AxeComponent.componentId, new AxeComponent());
});