mcutils:cross_collision
Fence, Iron bars, and glass pane like behavior.
Registering
Before you can use this component you need to register it.
js
import { system } from "@minecraft/server";
import { CrossCollisionComponent } from "@lpsmods/mc-utils";
system.beforeEvents.startup.subscribe((event) => {
event.blockComponentRegistry.registerCustomComponent(CrossCollisionComponent.typeId, new CrossCollisionComponent());
});
Requirements
Component
Options
Name | Type | Default | Description |
---|---|---|---|
north_state | string | mcutils:north | |
east_state | string | mcutils:east | |
south_state | string | mcutils:south | |
west_state | string | mcutils:west |
Examples
Fence
json
{
"format_version": "1.21.100",
"minecraft:block": {
"description": {
"identifier": "wiki:custom_fence",
"states": {
"mcutils:north": [false, true],
"mcutils:south": [false, true],
"mcutils:east": [false, true],
"mcutils:west": [false, true]
}
},
"components": {
"minecraft:tick": {
"interval_range": [0, 0],
"looping": true
},
"mcutils:cross_collision": {
"north_state": "mcutils:north",
"east_state": "mcutils:east",
"south_state": "mcutils:south",
"west_state": "mcutils:west"
}
}
}
}
Glass Pane
json
{
"format_version": "1.21.100",
"minecraft:block": {
"description": {
"identifier": "wiki:custom_glass_pane",
"states": {
"mcutils:north": [false, true],
"mcutils:south": [false, true],
"mcutils:east": [false, true],
"mcutils:west": [false, true]
}
},
"components": {
"minecraft:tick": {
"interval_range": [0, 0],
"looping": true
},
"mcutils:cross_collision": {
"north_state": "mcutils:north",
"east_state": "mcutils:east",
"south_state": "mcutils:south",
"west_state": "mcutils:west"
}
}
}
}