mcutils:cross_collision 
Fence, Iron bars, and glass pane like behavior.
Requirements 
Component 
Options 
| Name | Type | Default | Description | 
|---|---|---|---|
| north_state | string | mcutils:north | |
| east_state | string | mcutils:east | |
| south_state | string | mcutils:south | |
| west_state | string | mcutils:west | 
Examples 
Fence 
json
{
  "format_version": "1.21.120",
  "minecraft:block": {
    "description": {
      "identifier": "wiki:custom_fence",
      "states": {
        "mcutils:north": [false, true],
        "mcutils:south": [false, true],
        "mcutils:east": [false, true],
        "mcutils:west": [false, true]
      }
    },
    "components": {
      "minecraft:tick": {
        "interval_range": [0, 0],
        "looping": true
      },
      "mcutils:cross_collision": {
        "north_state": "mcutils:north",
        "east_state": "mcutils:east",
        "south_state": "mcutils:south",
        "west_state": "mcutils:west"
      }
    }
  }
}Glass Pane 
json
{
  "format_version": "1.21.120",
  "minecraft:block": {
    "description": {
      "identifier": "wiki:custom_glass_pane",
      "states": {
        "mcutils:north": [false, true],
        "mcutils:south": [false, true],
        "mcutils:east": [false, true],
        "mcutils:west": [false, true]
      }
    },
    "components": {
      "minecraft:tick": {
        "interval_range": [0, 0],
        "looping": true
      },
      "mcutils:cross_collision": {
        "north_state": "mcutils:north",
        "east_state": "mcutils:east",
        "south_state": "mcutils:south",
        "west_state": "mcutils:west"
      }
    }
  }
}