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mcutils:fence_gate

Fence gate block behavior.

Registering

Before you can use this component you need to register it.

js
import { system } from "@minecraft/server";
import { FenceGateComponent } from "@lpsmods/mc-utils";

system.beforeEvents.startup.subscribe((event) => {
  event.blockComponentRegistry.registerCustomComponent(FenceGateComponent.typeId, new FenceGateComponent());
});

Requirements

Component

Options

NameTypeDefaultDescription
in_wall_statestringmcutils:in_wall
direction_statestringminecraft:cardinal_direction

Examples

Fence Gate

json
{
  "format_version": "1.21.100",
  "minecraft:block": {
    "description": {
      "identifier": "wiki:custom_fence_gate",
      "states": {
        "mcutils:open": [false, true],
        "mcutils:in_wall": [false, true]
      },
      "traits": {
        "minecraft:placement_direction": {
          "enabled_states": ["minecraft:cardinal_direction"]
        }
      }
    },
    "components": {
      "minecraft:tick": {
        "interval_range": [0, 0],
        "looping": true
      },
      "mcutils:fence_gate": {
        "toggle_state": "mcutils:open",
        "in_wall_state": "mcutils:in_wall",
        "direction_state": "minecraft:cardinal_direction",
        "true_sound_event": "open.fence_gate",
        "false_sound_event": "close.fence_gate"
      }
    }
  }
}

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