Integration
Using an API bridge in a different Add-On.
Code
ts
import { world } from "@minecraft/server";
import { connect } from "@lpsmods/mcaddon-bridge";
function worldLoad(): void {
// Connect to the api
const myPack = connect("creator_example");
console.warn(myPack.get(world, "name"));
myPack.set(world, "name", "Bob");
console.warn(myPack.get(world, "name"));
console.warn(myPack.get(world, "fullName"));
myPack.set(world, "fullName", "Steve Black");
console.warn(myPack.get(world, "fullName"));
myPack.call(world, "greet", "Alex");
}
world.afterEvents.worldLoad.subscribe(worldLoad);